HANDLE hProc = GetCurrentProcess();
DWORD GameDLL = (DWORD) GetModuleHandle("Game.dll");
DWORD Addr = GameDLL + 0xAE6F3C;
DWORD Buffer_1 = 0;
DWORD Buffer_2 = 0;
SIZE_T BytesRead = 0;
//Pointer to socket = [[6FAE6F3C]+414]+4;
ReadProcessMemory( hProc, (LPVOID)(Addr), &Addr, 4, &BytesRead );
Addr += 0x414;
ReadProcessMemory( hProc, (LPVOID)(Addr), &Addr, 4, &BytesRead );
Addr += 4;
//Read Socket
ReadProcessMemory( hProc, (LPVOID)(Addr), &Buffer_1, 1, &BytesRead );
ReadProcessMemory( hProc, (LPVOID)(Addr+1), &Buffer_2, 1, &BytesRead );
int socket = Buffer_2 * 256 + Buffer_1;
// tier 1
char packet[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x48, 0x33, 0x57 }; // human
char packet2[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x52, 0x33, 0x57 }; // random
char packet3[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x55, 0x33, 0x57 }; // undead
char packet4[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x4F, 0x33, 0x57 }; // orc
char packet5[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x4E, 0x33, 0x57 }; // ne
// tier 2
char packet6[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x48, 0x33, 0x57 }; // human
char packet7[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x52, 0x33, 0x57 }; // random
char packet8[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x55, 0x33, 0x57 }; // undead
char packet9[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x4F, 0x33, 0x57 }; // orc
char packet10[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x4E, 0x33, 0x57 }; // ne
// tier 3
char packet11[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x48, 0x33, 0x57 }; // human
char packet12[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x52, 0x33, 0x57 }; // random
char packet13[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x55, 0x33, 0x57 }; // undead
char packet14[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x4F, 0x33, 0x57 }; // orc
char packet15[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x4E, 0x33, 0x57 }; // ne
// tier 4
char packet16[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x48, 0x33, 0x57 }; // human
char packet17[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x52, 0x33, 0x57 }; // random
char packet18[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x55, 0x33, 0x57 }; // undead
char packet19[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x4F, 0x33, 0x57 }; // orc
char packet20[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x4E, 0x33, 0x57 }; // ne
// tier 5
char packet21[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x48, 0x33, 0x57 }; // human
char packet22[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x52, 0x33, 0x57 }; // random
char packet23[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x55, 0x33, 0x57 }; // undead
char packet24[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x4F, 0x33, 0x57 }; // orc
char packet25[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x4E, 0x33, 0x57 }; // ne
// tournament
char packet26[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x32, 0x44, 0x33, 0x57 }; // tourny 1
char packet27[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x33, 0x44, 0x33, 0x57 }; // tourny 2
char packet28[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x34, 0x44, 0x33, 0x57 }; // tourny 3
char packet29[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x35, 0x44, 0x33, 0x57 }; // tourny 4
char packet30[] = { 0xFF, 0x44, 0x09, 0x00, 0x0A, 0x36, 0x44, 0x33, 0x57 }; // tourny 5